0AD : Per Salix non si può avere?
Re: 0AD : Per Salix non si può avere?
No. Boost c'è.
Re: 0AD : Per Salix non si può avere?
Prova a vedere sulle istruzioni per la compilazione dal sito di 0ad, c'è una lista di dipendenze da soddisfare, magari ti manca qualcosa di quella lista.
Ciao
Antonio
Ciao
Antonio
- Chaosphere
- Posts: 39
- Joined: 14. Jul 2012, 13:21
Re: 0AD : Per Salix non si può avere?
i comandi che hai dato semplicemente scaricano le sorgenti più recenti, le scompattano e le compilano.Zievatron wrote:O.K. Ho seguito il tuo suggerimento e dato i comandi che hai scritto (3 va già bene ed avevo già disinstallato qualsiaisi traccia della 0.0.11).Chaosphere wrote:Secondo me, la via più veloce ....
Ora sta lavorando.
Mi potresti anche spiegare un po' cosa ho fatto con quei comandi?
EDIT.: Andiamo male. Ho già visto comparire qualche messaggio di errore.
Ora si è fermato e queste sono le ultime righe:Cosa c'è che non va e come rimedio?Code: Select all
/usr/lib64/gcc/x86_64-slackware-linux/4.7.1/../../../../x86_64-slackware-linux/bin/ld: impossibile trovare -lboost_filesystem-mt /usr/lib64/gcc/x86_64-slackware-linux/4.7.1/../../../../x86_64-slackware-linux/bin/ld: impossibile trovare -lboost_system-mt collect2: error: ld returned 1 exit status make[1]: *** [../../../binaries/system/test] Errore 1 make: *** [test] Errore 2 ObjectSettings.cpp MiscState.cpp Brushes.cpp Linking AtlasUI /usr/lib64/gcc/x86_64-slackware-linux/4.7.1/../../../../x86_64-slackware-linux/bin/ld: impossibile trovare -lboost_filesystem-mt /usr/lib64/gcc/x86_64-slackware-linux/4.7.1/../../../../x86_64-slackware-linux/bin/ld: impossibile trovare -lboost_system-mt /usr/lib64/gcc/x86_64-slackware-linux/4.7.1/../../../../x86_64-slackware-linux/bin/ld: impossibile trovare -lboost_signals-mt collect2: error: ld returned 1 exit status make[1]: *** [../../../binaries/system/libAtlasUI.so] Errore 1 make: *** [AtlasUI] Errore 2
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svn co http://svn.wildfiregames.com/public/ps/trunk/ 0ad
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cd 0ad/build/workspaces
./update-workspaces.sh -j3
cd gcc
make -j3
Per il problema, quoto sopra, sembrerebbe essere una dipendenza. Controlla di avere le librerie boost installate. Usa pure la GUI per slapt.
Re: 0AD : Per Salix non si può avere?
Ho già detto che boost c'è. In GSlapt risulta installato.
Cosa sono quelle cose che dice di non poter trovare?
Sembrano avere a che fare con boost, ma boost risulta installato. Per l'esattezza, è boost 1.49.
Cosa sono quelle cose che dice di non poter trovare?
Code: Select all
/usr/lib64/gcc/x86_64-slackware-linux/4.7.1/../../../../x86_64-slackware-linux/bin/ld: impossibile trovare -lboost_filesystem-mt
/usr/lib64/gcc/x86_64-slackware-linux/4.7.1/../../../../x86_64-slackware-linux/bin/ld: impossibile trovare -lboost_system-mt
/usr/lib64/gcc/x86_64-slackware-linux/4.7.1/../../../../x86_64-slackware-linux/bin/ld: impossibile trovare -lboost_signals-mt
- Chaosphere
- Posts: 39
- Joined: 14. Jul 2012, 13:21
Re: 0AD : Per Salix non si può avere?
Ok, sto provando a installarlo anche sul mio computer. Leggendo su altri forum, sembrerebbe che il supporto per mt non c'è più per boost da una versione. Quindi potrebbe essere necessario creare dei symlink oppure modificare dei file di configurazione del gioco. Comunque provo e ti saprò dire meglio.
Risolto
Semplicemente devi editare un file, quindi fai così:
poi premi F6 e cerca "mt", rimuovi il suffisso "-mt" delle voci che trovi. A questo punto dai
come prima, e tutto dovrebbe funzionare Per aprire il gioco vai nella cartella 0ad/binaries/system/ e clicca su pyrogenesis. Tutto dovrebbe essere funzionante. Se riscontri ancora problemi chiedi pure.
Risolto
Semplicemente devi editare un file, quindi fai così:
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nano /home/(tuahome)/0ad/build/premake/extern_libs4.lua
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exit
cd 0ad/build/workspaces
./update-workspaces.sh -j3
cd gcc
make -j3
Re: 0AD : Per Salix non si può avere?
Eseguito. Ma la compilazione si conclude ugualmente con una serie di messaggi di errore e di "riferimento non definito".
EDIT:
Ho guardato ugualmente nella cartella 0ad/binaries/system/
E' piena di eseguibili DOS/Windows!!!
Cosa centrano con Linux?
Comunque, se provo a clickare su pyrogenesis.exe mi compare la finestra del gestore di archivi.
Code: Select all
==== Building ActorEditor (release) ====
Creating obj/ActorEditor_Release
ActorEditor.cpp
Linking ActorEditor
../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "path<std::basic_string<wchar_t> >":
/usr/local/include/boost/filesystem/path.hpp:139: riferimento non definito a "boost::filesystem::path::codecvt()"
../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "GetAIsHelper::Callback(Path const&, FileInfo const&, unsigned long)":
/home/unknow/0ad/build/workspaces/gcc/../../../source/simulation2/components/ICmpAIManager.cpp:54: riferimento non definito a "boost::filesystem::path::begin() const"
../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "boost::filesystem::path::iterator::increment()":
/usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)"
/usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)"
../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "dispatch<std::basic_string<char> >":
/usr/local/include/boost/filesystem/path_traits.hpp:180: riferimento non definito a "boost::filesystem::path_traits::convert(wchar_t const*, wchar_t const*, std::string&, std::codecvt<wchar_t, char, __mbstate_t> const&)"
../../../binaries/system/libengine.a(Filesystem.o): nella funzione "boost::filesystem::path::wstring() const":
/usr/local/include/boost/filesystem/path.hpp:386: riferimento non definito a "boost::filesystem::path::codecvt()"
/usr/local/include/boost/filesystem/path.hpp:392: riferimento non definito a "boost::filesystem::path_traits::convert(char const*, char const*, std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >&, std::codecvt<wchar_t, char, __mbstate_t> const&)"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "path<std::basic_string<wchar_t> >":
/usr/local/include/boost/filesystem/path.hpp:139: riferimento non definito a "boost::filesystem::path::codecvt()"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "CTextureManagerImpl::GetConverterSettings(boost::shared_ptr<CTexture> const&)":
/home/unknow/0ad/build/workspaces/gcc/../../../source/graphics/TextureManager.cpp:421: riferimento non definito a "boost::filesystem::path::begin() const"
/home/unknow/0ad/build/workspaces/gcc/../../../source/graphics/TextureManager.cpp:421: riferimento non definito a "boost::filesystem::path::end() const"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "boost::filesystem::path::iterator::increment()":
/usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "boost::filesystem::path::leaf() const":
/usr/local/include/boost/filesystem/path.hpp:483: riferimento non definito a "boost::filesystem::path::filename() const"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "path<std::basic_string<wchar_t> >":
/usr/local/include/boost/filesystem/path_traits.hpp:180: riferimento non definito a "boost::filesystem::path_traits::convert(wchar_t const*, wchar_t const*, std::string&, std::codecvt<wchar_t, char, __mbstate_t> const&)"
collect2: error: ld returned 1 exit status
make[1]: *** [../../../binaries/system/pyrogenesis] Errore 1
make: *** [pyrogenesis] Errore 2
make: *** Attesa dei processi non terminati....
../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "path<std::basic_string<wchar_t> >":
/usr/local/include/boost/filesystem/path.hpp:139: riferimento non definito a "boost::filesystem::path::codecvt()"
../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "GetAIsHelper::Callback(Path const&, FileInfo const&, unsigned long)":
/home/unknow/0ad/build/workspaces/gcc/../../../source/simulation2/components/ICmpAIManager.cpp:54: riferimento non definito a "boost::filesystem::path::begin() const"
../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "boost::filesystem::path::iterator::increment()":
/usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)"
/usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)"
../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "dispatch<std::basic_string<char> >":
/usr/local/include/boost/filesystem/path_traits.hpp:180: riferimento non definito a "boost::filesystem::path_traits::convert(wchar_t const*, wchar_t const*, std::string&, std::codecvt<wchar_t, char, __mbstate_t> const&)"
../../../binaries/system/libengine.a(Filesystem.o): nella funzione "boost::filesystem::path::wstring() const":
/usr/local/include/boost/filesystem/path.hpp:386: riferimento non definito a "boost::filesystem::path::codecvt()"
/usr/local/include/boost/filesystem/path.hpp:392: riferimento non definito a "boost::filesystem::path_traits::convert(char const*, char const*, std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >&, std::codecvt<wchar_t, char, __mbstate_t> const&)"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "path<std::basic_string<wchar_t> >":
/usr/local/include/boost/filesystem/path.hpp:139: riferimento non definito a "boost::filesystem::path::codecvt()"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "CTextureManagerImpl::GetConverterSettings(boost::shared_ptr<CTexture> const&)":
/home/unknow/0ad/build/workspaces/gcc/../../../source/graphics/TextureManager.cpp:421: riferimento non definito a "boost::filesystem::path::begin() const"
/home/unknow/0ad/build/workspaces/gcc/../../../source/graphics/TextureManager.cpp:421: riferimento non definito a "boost::filesystem::path::end() const"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "boost::filesystem::path::iterator::increment()":
/usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "boost::filesystem::path::leaf() const":
/usr/local/include/boost/filesystem/path.hpp:483: riferimento non definito a "boost::filesystem::path::filename() const"
../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "path<std::basic_string<wchar_t> >":
/usr/local/include/boost/filesystem/path_traits.hpp:180: riferimento non definito a "boost::filesystem::path_traits::convert(wchar_t const*, wchar_t const*, std::string&, std::codecvt<wchar_t, char, __mbstate_t> const&)"
collect2: error: ld returned 1 exit status
make[1]: *** [../../../binaries/system/test] Errore 1
make: *** [test] Errore 2
root[gcc]#
Ho guardato ugualmente nella cartella 0ad/binaries/system/
E' piena di eseguibili DOS/Windows!!!
Cosa centrano con Linux?
Comunque, se provo a clickare su pyrogenesis.exe mi compare la finestra del gestore di archivi.
Last edited by Zievatron on 17. Feb 2013, 12:22, edited 1 time in total.
- Chaosphere
- Posts: 39
- Joined: 14. Jul 2012, 13:21
Re: 0AD : Per Salix non si può avere?
Mmm, questo non so cosa potrebbe essere... Puoi per favore postare il file extern_libs4.lua che hai modificato?Zievatron wrote:Eseguito. Ma la compilazione si conclude ugualmente con una serie di messaggi di errore e di "riferimento non definito".Code: Select all
==== Building ActorEditor (release) ==== Creating obj/ActorEditor_Release ActorEditor.cpp Linking ActorEditor ../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "path<std::basic_string<wchar_t> >": /usr/local/include/boost/filesystem/path.hpp:139: riferimento non definito a "boost::filesystem::path::codecvt()" ../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "GetAIsHelper::Callback(Path const&, FileInfo const&, unsigned long)": /home/unknow/0ad/build/workspaces/gcc/../../../source/simulation2/components/ICmpAIManager.cpp:54: riferimento non definito a "boost::filesystem::path::begin() const" ../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "boost::filesystem::path::iterator::increment()": /usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)" /usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)" ../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "dispatch<std::basic_string<char> >": /usr/local/include/boost/filesystem/path_traits.hpp:180: riferimento non definito a "boost::filesystem::path_traits::convert(wchar_t const*, wchar_t const*, std::string&, std::codecvt<wchar_t, char, __mbstate_t> const&)" ../../../binaries/system/libengine.a(Filesystem.o): nella funzione "boost::filesystem::path::wstring() const": /usr/local/include/boost/filesystem/path.hpp:386: riferimento non definito a "boost::filesystem::path::codecvt()" /usr/local/include/boost/filesystem/path.hpp:392: riferimento non definito a "boost::filesystem::path_traits::convert(char const*, char const*, std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >&, std::codecvt<wchar_t, char, __mbstate_t> const&)" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "path<std::basic_string<wchar_t> >": /usr/local/include/boost/filesystem/path.hpp:139: riferimento non definito a "boost::filesystem::path::codecvt()" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "CTextureManagerImpl::GetConverterSettings(boost::shared_ptr<CTexture> const&)": /home/unknow/0ad/build/workspaces/gcc/../../../source/graphics/TextureManager.cpp:421: riferimento non definito a "boost::filesystem::path::begin() const" /home/unknow/0ad/build/workspaces/gcc/../../../source/graphics/TextureManager.cpp:421: riferimento non definito a "boost::filesystem::path::end() const" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "boost::filesystem::path::iterator::increment()": /usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "boost::filesystem::path::leaf() const": /usr/local/include/boost/filesystem/path.hpp:483: riferimento non definito a "boost::filesystem::path::filename() const" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "path<std::basic_string<wchar_t> >": /usr/local/include/boost/filesystem/path_traits.hpp:180: riferimento non definito a "boost::filesystem::path_traits::convert(wchar_t const*, wchar_t const*, std::string&, std::codecvt<wchar_t, char, __mbstate_t> const&)" collect2: error: ld returned 1 exit status make[1]: *** [../../../binaries/system/pyrogenesis] Errore 1 make: *** [pyrogenesis] Errore 2 make: *** Attesa dei processi non terminati.... ../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "path<std::basic_string<wchar_t> >": /usr/local/include/boost/filesystem/path.hpp:139: riferimento non definito a "boost::filesystem::path::codecvt()" ../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "GetAIsHelper::Callback(Path const&, FileInfo const&, unsigned long)": /home/unknow/0ad/build/workspaces/gcc/../../../source/simulation2/components/ICmpAIManager.cpp:54: riferimento non definito a "boost::filesystem::path::begin() const" ../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "boost::filesystem::path::iterator::increment()": /usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)" /usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)" ../../../binaries/system/libsimulation2.a(ICmpAIManager.o): nella funzione "dispatch<std::basic_string<char> >": /usr/local/include/boost/filesystem/path_traits.hpp:180: riferimento non definito a "boost::filesystem::path_traits::convert(wchar_t const*, wchar_t const*, std::string&, std::codecvt<wchar_t, char, __mbstate_t> const&)" ../../../binaries/system/libengine.a(Filesystem.o): nella funzione "boost::filesystem::path::wstring() const": /usr/local/include/boost/filesystem/path.hpp:386: riferimento non definito a "boost::filesystem::path::codecvt()" /usr/local/include/boost/filesystem/path.hpp:392: riferimento non definito a "boost::filesystem::path_traits::convert(char const*, char const*, std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >&, std::codecvt<wchar_t, char, __mbstate_t> const&)" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "path<std::basic_string<wchar_t> >": /usr/local/include/boost/filesystem/path.hpp:139: riferimento non definito a "boost::filesystem::path::codecvt()" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "CTextureManagerImpl::GetConverterSettings(boost::shared_ptr<CTexture> const&)": /home/unknow/0ad/build/workspaces/gcc/../../../source/graphics/TextureManager.cpp:421: riferimento non definito a "boost::filesystem::path::begin() const" /home/unknow/0ad/build/workspaces/gcc/../../../source/graphics/TextureManager.cpp:421: riferimento non definito a "boost::filesystem::path::end() const" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "boost::filesystem::path::iterator::increment()": /usr/local/include/boost/filesystem/path.hpp:590: riferimento non definito a "boost::filesystem::path::m_path_iterator_increment(boost::filesystem::path::iterator&)" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "boost::filesystem::path::leaf() const": /usr/local/include/boost/filesystem/path.hpp:483: riferimento non definito a "boost::filesystem::path::filename() const" ../../../binaries/system/libgraphics.a(TextureManager.o): nella funzione "path<std::basic_string<wchar_t> >": /usr/local/include/boost/filesystem/path_traits.hpp:180: riferimento non definito a "boost::filesystem::path_traits::convert(wchar_t const*, wchar_t const*, std::string&, std::codecvt<wchar_t, char, __mbstate_t> const&)" collect2: error: ld returned 1 exit status make[1]: *** [../../../binaries/system/test] Errore 1 make: *** [test] Errore 2 root[gcc]#
Re: 0AD : Per Salix non si può avere?
Eccolo.
E per il resto? (Avevo editato il precedente messaggio mentre postavi il tuo).
Code: Select all
-- this file provides project_add_extern_libs, which takes care of the
-- dirty details of adding the libraries' include and lib paths.
--
-- TYPICAL TASK: add new library. Instructions:
-- 1) add a new extern_lib_defs entry
-- 2) add library name to extern_libs tables in premake.lua for all 'projects' that want to use it
-- directory in which OS-specific library subdirectories reside.
if os.is("macosx") then
libraries_dir = rootdir.."/libraries/osx/"
elseif os.is("windows") then
libraries_dir = rootdir.."/libraries/win32/"
else
-- No Unix-specific libs yet (use source directory instead!)
end
-- directory for shared, bundled libraries
libraries_source_dir = rootdir.."/libraries/source/"
local function add_default_lib_paths(extern_lib)
libdirs { libraries_dir .. extern_lib .. "/lib" }
end
local function add_source_lib_paths(extern_lib)
libdirs { libraries_source_dir .. extern_lib .. "/lib" }
end
local function add_default_include_paths(extern_lib)
includedirs { libraries_dir .. extern_lib .. "/include" }
end
local function add_source_include_paths(extern_lib)
includedirs { libraries_source_dir .. extern_lib .. "/include" }
end
-- For unixes: add buildflags and linkflags using pkg-config or another similar command.
-- By default, pkg-config is used. Other commands can be passed as "alternative_cmd".
-- Running such commands at build/linktime does not work on all environments.
-- For those environments where it does not work, we already run it now.
-- Any better ideas?
local function pkgconfig_cflags(lib, alternative_cmd)
local cmd_cflags = ""
local result_cflags
if not alternative_cmd then
cmd_cflags = "pkg-config "..lib.." --cflags"
else
cmd_cflags = alternative_cmd
end
if _ACTION == "xcode3" or _ACTION == "xcode4" then
result_cflags = string.gsub(os.capture(cmd_cflags), "\n", "")
buildoptions { result_cflags }
else
buildoptions { "`"..cmd_cflags.."`" }
end
end
local function pkgconfig_libs(lib, alternative_cmd)
local cmd_libs = ""
local result_libs
if not alternative_cmd then
cmd_libs = "pkg-config "..lib.." --libs"
else
cmd_libs = alternative_cmd
end
if _ACTION == "xcode3" or _ACTION == "xcode4" then
-- The syntax of -Wl with the comma separated list doesn't work and -Wl apparently isn't needed in xcode.
-- This is a hack, but it works...
result_libs = string.gsub(os.capture(cmd_libs), "-Wl", "")
result_libs = string.gsub(result_libs, ",", " ")
result_libs = string.gsub(result_libs, "\n", "")
linkoptions { result_libs }
elseif _ACTION == "gmake" then
gnuexternals { "`"..cmd_libs.."`" }
else
linkoptions { "`"..cmd_libs.."`" }
end
end
function os.capture(cmd)
local f = io.popen(cmd, 'r')
local s = f:read('*a')
return s
end
local function add_delayload(name, suffix, def)
if def["no_delayload"] then
return
end
-- currently only supported by VC; nothing to do on other platforms.
if not os.is("windows") then
return
end
-- no extra debug version; use same library in all configs
if suffix == "" then
linkoptions { "/DELAYLOAD:"..name..".dll" }
-- extra debug version available; use in debug config
else
local dbg_cmd = "/DELAYLOAD:" .. name .. suffix .. ".dll"
local cmd = "/DELAYLOAD:" .. name .. ".dll"
configuration "Debug"
linkoptions { dbg_cmd }
configuration "Release"
linkoptions { cmd }
configuration { }
end
end
local function add_default_links(def)
-- careful: make sure to only use *_names when on the correct platform.
local names = {}
if os.is("windows") then
if def.win_names then
names = def.win_names
end
elseif _OPTIONS["android"] and def.android_names then
names = def.android_names
elseif os.is("linux") and def.linux_names then
names = def.linux_names
elseif os.is("macosx") and def.osx_names then
names = def.osx_names
elseif os.is("bsd") and def.bsd_names then
names = def.bsd_names
elseif def.unix_names then
names = def.unix_names
end
local suffix = "d"
-- library is overriding default suffix (typically "" to indicate there is none)
if def["dbg_suffix"] then
suffix = def["dbg_suffix"]
end
-- non-Windows doesn't have the distinction of debug vs. release libraries
-- (to be more specific, they do, but the two are binary compatible;
-- usually only one type - debug or release - is installed at a time).
if not os.is("windows") then
suffix = ""
end
-- OS X "Frameworks" need to be added in a special way to the link
-- i.e. by linkoptions += "-framework ..."
if os.is("macosx") and def.osx_frameworks then
for i,name in pairs(def.osx_frameworks) do
linkoptions { "-framework " .. name }
end
else
for i,name in pairs(names) do
configuration "Debug"
links { name .. suffix }
configuration "Release"
links { name }
configuration { }
add_delayload(name, suffix, def)
end
end
end
-- Library definitions
-- In a perfect world, libraries would have a common installation template,
-- i.e. location of include directory, naming convention for .lib, etc.
-- this table provides a means of working around each library's differences.
--
-- The basic approach is defining two functions per library:
--
-- 1. compile_settings
-- This function should set all settings requred during the compile-phase like
-- includedirs, defines etc...
--
-- 2. link_settings
-- This function should set all settings required during the link-phase like
-- libdirs, linkflag etc...
--
-- The main reason for separating those settings is different linking behaviour
-- on osx and xcode. For more details, read the comment in project_add_extern_libs.
--
-- There are some helper functions for the most common tasks. You should use them
-- if they can be used in your situation to make the definitions more consistent and
-- use their default beviours as a guideline.
--
--
-- add_default_lib_paths(extern_lib)
-- Description: Add '<libraries root>/<libraryname>/lib'to the libpaths
-- Parameters:
-- * extern_lib: <libraryname> to be used in the libpath.
--
-- add_default_include_paths(extern_lib)
-- Description: Add '<libraries root>/<libraryname>/include' to the includepaths
-- Parameters:
-- * extern_lib: <libraryname> to be used in the libpath.
--
-- add_default_links
-- Description: Adds links to libraries and configures delayloading.
-- If the *_names parameter for a plattform is missing, no linking will be done
-- on that plattform.
-- The default assumptions are:
-- * debug import library and DLL are distinguished with a "d" suffix
-- * the library should be marked for delay-loading.
-- Parameters:
-- * win_names: table of import library / DLL names (no extension) when
-- running on Windows.
-- * unix_names: as above; shared object names when running on non-Windows.
-- * osx_names: as above; for OS X specifically (overrides unix_names if both are
-- specified)
-- * bsd_names: as above; for BSD specifically (overrides unix_names if both are
-- specified)
-- * linux_names: ditto for Linux (overrides unix_names if both given)
-- * dbg_suffix: changes the debug suffix from the above default.
-- can be "" to indicate the library doesn't have a debug build;
-- in that case, the same library (without suffix) is used in
-- all build configurations.
-- * no_delayload: indicate the library is not to be delay-loaded.
-- this is necessary for some libraries that do not support it,
-- e.g. Xerces (which is so stupid as to export variables).
extern_lib_defs = {
boost = {
compile_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_include_paths("boost")
end
if os.getversion().description == "OpenBSD" then
includedirs { "/usr/local/include" }
end
end,
link_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_lib_paths("boost")
end
add_default_links({
-- The following are not strictly link dependencies on all systems, but
-- are included for compatibility with different versions of Boost
android_names = { "boost_filesystem-gcc", "boost_system-gcc" },
unix_names = { "boost_filesystem", "boost_system" },
bsd_names = { "boost_filesystem", "boost_system" },
})
end,
},
boost_signals = {
link_settings = function()
add_default_links({
android_names = { "boost_signals-gcc" },
unix_names = { "boost_signals" },
bsd_names = { "boost_signals" },
})
end,
},
cryptopp = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("cryptopp")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("cryptopp")
end
add_default_links({
win_names = { "cryptopp" },
unix_names = { "cryptopp" },
})
end,
},
cxxtest = {
compile_settings = function()
add_source_include_paths("cxxtest")
end,
link_settings = function()
add_source_lib_paths("cxxtest")
end,
},
comsuppw = {
link_settings = function()
add_default_links({
win_names = { "comsuppw" },
dbg_suffix = "d",
no_delayload = 1,
})
end,
},
enet = {
compile_settings = function()
if not _OPTIONS["with-system-enet"] then
add_source_include_paths("enet")
end
end,
link_settings = function()
if not _OPTIONS["with-system-enet"] then
add_source_lib_paths("enet")
end
add_default_links({
win_names = { "enet" },
unix_names = { "enet" },
})
end,
},
fcollada = {
compile_settings = function()
add_source_include_paths("fcollada")
end,
link_settings = function()
add_source_lib_paths("fcollada")
if os.is("windows") then
configuration "Debug"
links { "FColladaD" }
configuration "Release"
links { "FCollada" }
configuration { }
else
configuration "Debug"
links { "FColladaSD" }
configuration "Release"
links { "FColladaSR" }
configuration { }
end
end,
},
ffmpeg = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("ffmpeg")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("ffmpeg")
end
add_default_links({
win_names = { "avcodec-51", "avformat-51", "avutil-49", "swscale-0" },
unix_names = { "avcodec", "avformat", "avutil" },
dbg_suffix = "",
})
end,
},
libcurl = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("libcurl")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("libcurl")
end
add_default_links({
win_names = { "libcurl" },
unix_names = { "curl" },
})
end,
},
libjpg = {
compile_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_include_paths("libjpg")
end
end,
link_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_lib_paths("libjpg")
end
add_default_links({
win_names = { "jpeg-6b" },
unix_names = { "jpeg" },
})
end,
},
libpng = {
compile_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_include_paths("libpng")
end
if os.getversion().description == "OpenBSD" then
includedirs { "/usr/local/include/libpng" }
end
end,
link_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_lib_paths("libpng")
end
add_default_links({
win_names = { "libpng15" },
unix_names = { "png" },
-- Otherwise ld will sometimes pull in ancient 1.2 from the SDK, which breaks the build :/
-- TODO: Figure out why that happens
osx_names = { "png15" },
})
end,
},
libxml2 = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("libxml2")
elseif os.is("macosx") then
-- Support XML2_CONFIG for overriding for the default PATH-based xml2-config
xml2_config_path = os.getenv("XML2_CONFIG")
if not xml2_config_path then
xml2_config_path = "xml2-config"
end
-- use xml2-config instead of pkg-config on OS X
pkgconfig_cflags(nil, xml2_config_path.." --cflags")
-- libxml2 needs _REENTRANT or __MT__ for thread support;
-- OS X doesn't get either set by default, so do it manually
defines { "_REENTRANT" }
else
pkgconfig_cflags("libxml-2.0")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("libxml2")
configuration "Debug"
links { "libxml2" }
configuration "Release"
links { "libxml2" }
configuration { }
elseif os.is("macosx") then
xml2_config_path = os.getenv("XML2_CONFIG")
if not xml2_config_path then
xml2_config_path = "xml2-config"
end
pkgconfig_libs(nil, xml2_config_path.." --libs")
else
pkgconfig_libs("libxml-2.0")
end
end,
},
nvtt = {
compile_settings = function()
if not _OPTIONS["with-system-nvtt"] then
add_source_include_paths("nvtt")
end
defines { "NVTT_SHARED=1" }
end,
link_settings = function()
if not _OPTIONS["with-system-nvtt"] then
add_source_lib_paths("nvtt")
end
add_default_links({
win_names = { "nvtt" },
unix_names = { "nvcore", "nvmath", "nvimage", "nvtt" },
osx_names = { "nvcore", "nvmath", "nvimage", "nvtt", "squish" },
dbg_suffix = "", -- for performance we always use the release-mode version
})
end,
},
openal = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("openal")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("openal")
end
add_default_links({
win_names = { "openal32" },
unix_names = { "openal" },
osx_frameworks = { "OpenAL" },
dbg_suffix = "",
no_delayload = 1, -- delayload seems to cause errors on startup
})
end,
},
opengl = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("opengl")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("opengl")
end
if _OPTIONS["gles"] then
add_default_links({
unix_names = { "GLESv2" },
dbg_suffix = "",
})
else
add_default_links({
win_names = { "opengl32", "gdi32" },
unix_names = { "GL" },
osx_frameworks = { "OpenGL" },
dbg_suffix = "",
no_delayload = 1, -- delayload seems to cause errors on startup
})
end
end,
},
sdl = {
compile_settings = function()
if os.is("windows") then
includedirs { libraries_dir .. "sdl/include/SDL" }
elseif not _OPTIONS["android"] then
-- Support SDL_CONFIG for overriding for the default PATH-based sdl-config
sdl_config_path = os.getenv("SDL_CONFIG")
if not sdl_config_path then
sdl_config_path = "sdl-config"
end
-- "pkg-config sdl --libs" appears to include both static and dynamic libs
-- when on MacPorts, which is bad, so use sdl-config instead
pkgconfig_cflags(nil, sdl_config_path.." --cflags")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("sdl")
elseif not _OPTIONS["android"] then
sdl_config_path = os.getenv("SDL_CONFIG")
if not sdl_config_path then
sdl_config_path = "sdl-config"
end
pkgconfig_libs(nil, sdl_config_path.." --libs")
end
end,
},
spidermonkey = {
compile_settings = function()
if _OPTIONS["with-system-mozjs185"] then
if not _OPTIONS["android"] then
pkgconfig_cflags("mozjs185")
end
defines { "WITH_SYSTEM_MOZJS185" }
else
if os.is("windows") then
include_dir = "include-win32"
elseif os.is("macosx") then
include_dir = "include"
else
include_dir = "include-unix"
end
configuration "Debug"
includedirs { libraries_source_dir.."spidermonkey/"..include_dir }
configuration "Release"
includedirs { libraries_source_dir.."spidermonkey/"..include_dir }
configuration { }
end
end,
link_settings = function()
if _OPTIONS["with-system-mozjs185"] then
if _OPTIONS["android"] then
links { "mozjs185-1.0" }
else
pkgconfig_libs("mozjs185")
end
else
configuration "Debug"
links { "mozjs185-ps-debug" }
configuration "Release"
links { "mozjs185-ps-release" }
configuration { }
add_source_lib_paths("spidermonkey")
end
end,
},
valgrind = {
compile_settings = function()
add_source_include_paths("valgrind")
end,
link_settings = function()
add_source_lib_paths("valgrind")
end,
},
vorbis = {
compile_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_include_paths("vorbis")
end
end,
link_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_lib_paths("vorbis")
end
-- TODO: We need to force linking with these as currently
-- they need to be loaded explicitly on execution
if os.getversion().description == "OpenBSD" then
add_default_links({
unix_names = { "ogg",
"vorbis" },
})
end
add_default_links({
win_names = { "vorbisfile" },
unix_names = { "vorbisfile" },
osx_names = { "vorbis", "vorbisenc", "vorbisfile", "ogg" },
dbg_suffix = "_d",
})
end,
},
wxwidgets = {
compile_settings = function()
if os.is("windows") then
includedirs { libraries_dir.."wxwidgets/include/msvc" }
add_default_include_paths("wxwidgets")
else
-- Support WX_CONFIG for overriding for the default PATH-based wx-config
wx_config_path = os.getenv("WX_CONFIG")
if not wx_config_path then
wx_config_path = "wx-config"
end
pkgconfig_cflags(nil, wx_config_path.." --unicode=yes --cxxflags")
end
end,
link_settings = function()
if os.is("windows") then
libdirs { libraries_dir.."wxwidgets/lib/vc_lib" }
configuration "Debug"
links { "wxmsw28ud_gl" }
configuration "Release"
links { "wxmsw28u_gl" }
configuration { }
else
wx_config_path = os.getenv("WX_CONFIG")
if not wx_config_path then
wx_config_path = "wx-config"
end
pkgconfig_libs(nil, wx_config_path.." --unicode=yes --libs std,gl")
end
end,
},
x11 = {
link_settings = function()
add_default_links({
win_names = { },
unix_names = { "X11" },
})
end,
},
xcursor = {
link_settings = function()
add_default_links({
unix_names = { "Xcursor" },
})
end,
},
zlib = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("zlib")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("zlib")
end
add_default_links({
win_names = { "zlib1" },
unix_names = { "z" },
})
end,
},
}
-- add a set of external libraries to the project; takes care of
-- include / lib path and linking against the import library.
-- extern_libs: table of library names [string]
-- target_type: String defining the projects kind [string]
function project_add_extern_libs(extern_libs, target_type)
for i,extern_lib in pairs(extern_libs) do
local def = extern_lib_defs[extern_lib]
assert(def, "external library " .. extern_lib .. " not defined")
if def.compile_settings then
def.compile_settings()
end
-- Linking to external libraries will only be done in the main executable and not in the
-- static libraries. Premake would silently skip linking into static libraries for some
-- actions anyway (e.g. vs2010).
-- On osx using xcode, if this linking would be defined in the static libraries, it would fail to
-- link if only dylibs are available. If both *.a and *.dylib are available, it would link statically.
-- I couldn't find any problems with that approach.
if target_type ~= "StaticLib" and def.link_settings then
def.link_settings()
end
end
end
- Chaosphere
- Posts: 39
- Joined: 14. Jul 2012, 13:21
Re: 0AD : Per Salix non si può avere?
Scusa non avevo visto. non è il file con exe alla fine che devi eseguire, ma quell' altro. Non so cosa ci facciano nel gioco tante librerie di winodws e anche file exe, probabilmente è possibile installare 0ad su windows usando i file scaricati.Zievatron wrote:Eccolo.E per il resto? (Avevo editato il precedente messaggio mentre postavi il tuo).Code: Select all
-- this file provides project_add_extern_libs, which takes care of the -- dirty details of adding the libraries' include and lib paths. -- -- TYPICAL TASK: add new library. Instructions: -- 1) add a new extern_lib_defs entry -- 2) add library name to extern_libs tables in premake.lua for all 'projects' that want to use it -- directory in which OS-specific library subdirectories reside. if os.is("macosx") then libraries_dir = rootdir.."/libraries/osx/" elseif os.is("windows") then libraries_dir = rootdir.."/libraries/win32/" else -- No Unix-specific libs yet (use source directory instead!) end -- directory for shared, bundled libraries libraries_source_dir = rootdir.."/libraries/source/" local function add_default_lib_paths(extern_lib) libdirs { libraries_dir .. extern_lib .. "/lib" } end local function add_source_lib_paths(extern_lib) libdirs { libraries_source_dir .. extern_lib .. "/lib" } end local function add_default_include_paths(extern_lib) includedirs { libraries_dir .. extern_lib .. "/include" } end local function add_source_include_paths(extern_lib) includedirs { libraries_source_dir .. extern_lib .. "/include" } end -- For unixes: add buildflags and linkflags using pkg-config or another similar command. -- By default, pkg-config is used. Other commands can be passed as "alternative_cmd". -- Running such commands at build/linktime does not work on all environments. -- For those environments where it does not work, we already run it now. -- Any better ideas? local function pkgconfig_cflags(lib, alternative_cmd) local cmd_cflags = "" local result_cflags if not alternative_cmd then cmd_cflags = "pkg-config "..lib.." --cflags" else cmd_cflags = alternative_cmd end if _ACTION == "xcode3" or _ACTION == "xcode4" then result_cflags = string.gsub(os.capture(cmd_cflags), "\n", "") buildoptions { result_cflags } else buildoptions { "`"..cmd_cflags.."`" } end end local function pkgconfig_libs(lib, alternative_cmd) local cmd_libs = "" local result_libs if not alternative_cmd then cmd_libs = "pkg-config "..lib.." --libs" else cmd_libs = alternative_cmd end if _ACTION == "xcode3" or _ACTION == "xcode4" then -- The syntax of -Wl with the comma separated list doesn't work and -Wl apparently isn't needed in xcode. -- This is a hack, but it works... result_libs = string.gsub(os.capture(cmd_libs), "-Wl", "") result_libs = string.gsub(result_libs, ",", " ") result_libs = string.gsub(result_libs, "\n", "") linkoptions { result_libs } elseif _ACTION == "gmake" then gnuexternals { "`"..cmd_libs.."`" } else linkoptions { "`"..cmd_libs.."`" } end end function os.capture(cmd) local f = io.popen(cmd, 'r') local s = f:read('*a') return s end local function add_delayload(name, suffix, def) if def["no_delayload"] then return end -- currently only supported by VC; nothing to do on other platforms. if not os.is("windows") then return end -- no extra debug version; use same library in all configs if suffix == "" then linkoptions { "/DELAYLOAD:"..name..".dll" } -- extra debug version available; use in debug config else local dbg_cmd = "/DELAYLOAD:" .. name .. suffix .. ".dll" local cmd = "/DELAYLOAD:" .. name .. ".dll" configuration "Debug" linkoptions { dbg_cmd } configuration "Release" linkoptions { cmd } configuration { } end end local function add_default_links(def) -- careful: make sure to only use *_names when on the correct platform. local names = {} if os.is("windows") then if def.win_names then names = def.win_names end elseif _OPTIONS["android"] and def.android_names then names = def.android_names elseif os.is("linux") and def.linux_names then names = def.linux_names elseif os.is("macosx") and def.osx_names then names = def.osx_names elseif os.is("bsd") and def.bsd_names then names = def.bsd_names elseif def.unix_names then names = def.unix_names end local suffix = "d" -- library is overriding default suffix (typically "" to indicate there is none) if def["dbg_suffix"] then suffix = def["dbg_suffix"] end -- non-Windows doesn't have the distinction of debug vs. release libraries -- (to be more specific, they do, but the two are binary compatible; -- usually only one type - debug or release - is installed at a time). if not os.is("windows") then suffix = "" end -- OS X "Frameworks" need to be added in a special way to the link -- i.e. by linkoptions += "-framework ..." if os.is("macosx") and def.osx_frameworks then for i,name in pairs(def.osx_frameworks) do linkoptions { "-framework " .. name } end else for i,name in pairs(names) do configuration "Debug" links { name .. suffix } configuration "Release" links { name } configuration { } add_delayload(name, suffix, def) end end end -- Library definitions -- In a perfect world, libraries would have a common installation template, -- i.e. location of include directory, naming convention for .lib, etc. -- this table provides a means of working around each library's differences. -- -- The basic approach is defining two functions per library: -- -- 1. compile_settings -- This function should set all settings requred during the compile-phase like -- includedirs, defines etc... -- -- 2. link_settings -- This function should set all settings required during the link-phase like -- libdirs, linkflag etc... -- -- The main reason for separating those settings is different linking behaviour -- on osx and xcode. For more details, read the comment in project_add_extern_libs. -- -- There are some helper functions for the most common tasks. You should use them -- if they can be used in your situation to make the definitions more consistent and -- use their default beviours as a guideline. -- -- -- add_default_lib_paths(extern_lib) -- Description: Add '<libraries root>/<libraryname>/lib'to the libpaths -- Parameters: -- * extern_lib: <libraryname> to be used in the libpath. -- -- add_default_include_paths(extern_lib) -- Description: Add '<libraries root>/<libraryname>/include' to the includepaths -- Parameters: -- * extern_lib: <libraryname> to be used in the libpath. -- -- add_default_links -- Description: Adds links to libraries and configures delayloading. -- If the *_names parameter for a plattform is missing, no linking will be done -- on that plattform. -- The default assumptions are: -- * debug import library and DLL are distinguished with a "d" suffix -- * the library should be marked for delay-loading. -- Parameters: -- * win_names: table of import library / DLL names (no extension) when -- running on Windows. -- * unix_names: as above; shared object names when running on non-Windows. -- * osx_names: as above; for OS X specifically (overrides unix_names if both are -- specified) -- * bsd_names: as above; for BSD specifically (overrides unix_names if both are -- specified) -- * linux_names: ditto for Linux (overrides unix_names if both given) -- * dbg_suffix: changes the debug suffix from the above default. -- can be "" to indicate the library doesn't have a debug build; -- in that case, the same library (without suffix) is used in -- all build configurations. -- * no_delayload: indicate the library is not to be delay-loaded. -- this is necessary for some libraries that do not support it, -- e.g. Xerces (which is so stupid as to export variables). extern_lib_defs = { boost = { compile_settings = function() if os.is("windows") or os.is("macosx") then add_default_include_paths("boost") end if os.getversion().description == "OpenBSD" then includedirs { "/usr/local/include" } end end, link_settings = function() if os.is("windows") or os.is("macosx") then add_default_lib_paths("boost") end add_default_links({ -- The following are not strictly link dependencies on all systems, but -- are included for compatibility with different versions of Boost android_names = { "boost_filesystem-gcc", "boost_system-gcc" }, unix_names = { "boost_filesystem", "boost_system" }, bsd_names = { "boost_filesystem", "boost_system" }, }) end, }, boost_signals = { link_settings = function() add_default_links({ android_names = { "boost_signals-gcc" }, unix_names = { "boost_signals" }, bsd_names = { "boost_signals" }, }) end, }, cryptopp = { compile_settings = function() if os.is("windows") then add_default_include_paths("cryptopp") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("cryptopp") end add_default_links({ win_names = { "cryptopp" }, unix_names = { "cryptopp" }, }) end, }, cxxtest = { compile_settings = function() add_source_include_paths("cxxtest") end, link_settings = function() add_source_lib_paths("cxxtest") end, }, comsuppw = { link_settings = function() add_default_links({ win_names = { "comsuppw" }, dbg_suffix = "d", no_delayload = 1, }) end, }, enet = { compile_settings = function() if not _OPTIONS["with-system-enet"] then add_source_include_paths("enet") end end, link_settings = function() if not _OPTIONS["with-system-enet"] then add_source_lib_paths("enet") end add_default_links({ win_names = { "enet" }, unix_names = { "enet" }, }) end, }, fcollada = { compile_settings = function() add_source_include_paths("fcollada") end, link_settings = function() add_source_lib_paths("fcollada") if os.is("windows") then configuration "Debug" links { "FColladaD" } configuration "Release" links { "FCollada" } configuration { } else configuration "Debug" links { "FColladaSD" } configuration "Release" links { "FColladaSR" } configuration { } end end, }, ffmpeg = { compile_settings = function() if os.is("windows") then add_default_include_paths("ffmpeg") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("ffmpeg") end add_default_links({ win_names = { "avcodec-51", "avformat-51", "avutil-49", "swscale-0" }, unix_names = { "avcodec", "avformat", "avutil" }, dbg_suffix = "", }) end, }, libcurl = { compile_settings = function() if os.is("windows") then add_default_include_paths("libcurl") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("libcurl") end add_default_links({ win_names = { "libcurl" }, unix_names = { "curl" }, }) end, }, libjpg = { compile_settings = function() if os.is("windows") or os.is("macosx") then add_default_include_paths("libjpg") end end, link_settings = function() if os.is("windows") or os.is("macosx") then add_default_lib_paths("libjpg") end add_default_links({ win_names = { "jpeg-6b" }, unix_names = { "jpeg" }, }) end, }, libpng = { compile_settings = function() if os.is("windows") or os.is("macosx") then add_default_include_paths("libpng") end if os.getversion().description == "OpenBSD" then includedirs { "/usr/local/include/libpng" } end end, link_settings = function() if os.is("windows") or os.is("macosx") then add_default_lib_paths("libpng") end add_default_links({ win_names = { "libpng15" }, unix_names = { "png" }, -- Otherwise ld will sometimes pull in ancient 1.2 from the SDK, which breaks the build :/ -- TODO: Figure out why that happens osx_names = { "png15" }, }) end, }, libxml2 = { compile_settings = function() if os.is("windows") then add_default_include_paths("libxml2") elseif os.is("macosx") then -- Support XML2_CONFIG for overriding for the default PATH-based xml2-config xml2_config_path = os.getenv("XML2_CONFIG") if not xml2_config_path then xml2_config_path = "xml2-config" end -- use xml2-config instead of pkg-config on OS X pkgconfig_cflags(nil, xml2_config_path.." --cflags") -- libxml2 needs _REENTRANT or __MT__ for thread support; -- OS X doesn't get either set by default, so do it manually defines { "_REENTRANT" } else pkgconfig_cflags("libxml-2.0") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("libxml2") configuration "Debug" links { "libxml2" } configuration "Release" links { "libxml2" } configuration { } elseif os.is("macosx") then xml2_config_path = os.getenv("XML2_CONFIG") if not xml2_config_path then xml2_config_path = "xml2-config" end pkgconfig_libs(nil, xml2_config_path.." --libs") else pkgconfig_libs("libxml-2.0") end end, }, nvtt = { compile_settings = function() if not _OPTIONS["with-system-nvtt"] then add_source_include_paths("nvtt") end defines { "NVTT_SHARED=1" } end, link_settings = function() if not _OPTIONS["with-system-nvtt"] then add_source_lib_paths("nvtt") end add_default_links({ win_names = { "nvtt" }, unix_names = { "nvcore", "nvmath", "nvimage", "nvtt" }, osx_names = { "nvcore", "nvmath", "nvimage", "nvtt", "squish" }, dbg_suffix = "", -- for performance we always use the release-mode version }) end, }, openal = { compile_settings = function() if os.is("windows") then add_default_include_paths("openal") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("openal") end add_default_links({ win_names = { "openal32" }, unix_names = { "openal" }, osx_frameworks = { "OpenAL" }, dbg_suffix = "", no_delayload = 1, -- delayload seems to cause errors on startup }) end, }, opengl = { compile_settings = function() if os.is("windows") then add_default_include_paths("opengl") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("opengl") end if _OPTIONS["gles"] then add_default_links({ unix_names = { "GLESv2" }, dbg_suffix = "", }) else add_default_links({ win_names = { "opengl32", "gdi32" }, unix_names = { "GL" }, osx_frameworks = { "OpenGL" }, dbg_suffix = "", no_delayload = 1, -- delayload seems to cause errors on startup }) end end, }, sdl = { compile_settings = function() if os.is("windows") then includedirs { libraries_dir .. "sdl/include/SDL" } elseif not _OPTIONS["android"] then -- Support SDL_CONFIG for overriding for the default PATH-based sdl-config sdl_config_path = os.getenv("SDL_CONFIG") if not sdl_config_path then sdl_config_path = "sdl-config" end -- "pkg-config sdl --libs" appears to include both static and dynamic libs -- when on MacPorts, which is bad, so use sdl-config instead pkgconfig_cflags(nil, sdl_config_path.." --cflags") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("sdl") elseif not _OPTIONS["android"] then sdl_config_path = os.getenv("SDL_CONFIG") if not sdl_config_path then sdl_config_path = "sdl-config" end pkgconfig_libs(nil, sdl_config_path.." --libs") end end, }, spidermonkey = { compile_settings = function() if _OPTIONS["with-system-mozjs185"] then if not _OPTIONS["android"] then pkgconfig_cflags("mozjs185") end defines { "WITH_SYSTEM_MOZJS185" } else if os.is("windows") then include_dir = "include-win32" elseif os.is("macosx") then include_dir = "include" else include_dir = "include-unix" end configuration "Debug" includedirs { libraries_source_dir.."spidermonkey/"..include_dir } configuration "Release" includedirs { libraries_source_dir.."spidermonkey/"..include_dir } configuration { } end end, link_settings = function() if _OPTIONS["with-system-mozjs185"] then if _OPTIONS["android"] then links { "mozjs185-1.0" } else pkgconfig_libs("mozjs185") end else configuration "Debug" links { "mozjs185-ps-debug" } configuration "Release" links { "mozjs185-ps-release" } configuration { } add_source_lib_paths("spidermonkey") end end, }, valgrind = { compile_settings = function() add_source_include_paths("valgrind") end, link_settings = function() add_source_lib_paths("valgrind") end, }, vorbis = { compile_settings = function() if os.is("windows") or os.is("macosx") then add_default_include_paths("vorbis") end end, link_settings = function() if os.is("windows") or os.is("macosx") then add_default_lib_paths("vorbis") end -- TODO: We need to force linking with these as currently -- they need to be loaded explicitly on execution if os.getversion().description == "OpenBSD" then add_default_links({ unix_names = { "ogg", "vorbis" }, }) end add_default_links({ win_names = { "vorbisfile" }, unix_names = { "vorbisfile" }, osx_names = { "vorbis", "vorbisenc", "vorbisfile", "ogg" }, dbg_suffix = "_d", }) end, }, wxwidgets = { compile_settings = function() if os.is("windows") then includedirs { libraries_dir.."wxwidgets/include/msvc" } add_default_include_paths("wxwidgets") else -- Support WX_CONFIG for overriding for the default PATH-based wx-config wx_config_path = os.getenv("WX_CONFIG") if not wx_config_path then wx_config_path = "wx-config" end pkgconfig_cflags(nil, wx_config_path.." --unicode=yes --cxxflags") end end, link_settings = function() if os.is("windows") then libdirs { libraries_dir.."wxwidgets/lib/vc_lib" } configuration "Debug" links { "wxmsw28ud_gl" } configuration "Release" links { "wxmsw28u_gl" } configuration { } else wx_config_path = os.getenv("WX_CONFIG") if not wx_config_path then wx_config_path = "wx-config" end pkgconfig_libs(nil, wx_config_path.." --unicode=yes --libs std,gl") end end, }, x11 = { link_settings = function() add_default_links({ win_names = { }, unix_names = { "X11" }, }) end, }, xcursor = { link_settings = function() add_default_links({ unix_names = { "Xcursor" }, }) end, }, zlib = { compile_settings = function() if os.is("windows") then add_default_include_paths("zlib") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("zlib") end add_default_links({ win_names = { "zlib1" }, unix_names = { "z" }, }) end, }, } -- add a set of external libraries to the project; takes care of -- include / lib path and linking against the import library. -- extern_libs: table of library names [string] -- target_type: String defining the projects kind [string] function project_add_extern_libs(extern_libs, target_type) for i,extern_lib in pairs(extern_libs) do local def = extern_lib_defs[extern_lib] assert(def, "external library " .. extern_lib .. " not defined") if def.compile_settings then def.compile_settings() end -- Linking to external libraries will only be done in the main executable and not in the -- static libraries. Premake would silently skip linking into static libraries for some -- actions anyway (e.g. vs2010). -- On osx using xcode, if this linking would be defined in the static libraries, it would fail to -- link if only dylibs are available. If both *.a and *.dylib are available, it would link statically. -- I couldn't find any problems with that approach. if target_type ~= "StaticLib" and def.link_settings then def.link_settings() end end end
Comunque, mi dispiace ma non so aiutarti con quest' ultimo problema. Non riesco a capire che problema ci sia. Prova a reinstallare boost. Altro non so cosa dire. Mi dispiace.
Re: 0AD : Per Salix non si può avere?
Quell'altro quale? Quello ccon estensione .pdb? Viene definito "Documento AportisDoc". Mi chede con quale applicazione voglio aprirlo! Ma non ho idea di quale possa aprirlo.Chaosphere wrote:... non è il file con exe alla fine che devi eseguire, ma quell' altro...
Poi c'è un _dgb.exe.config che si apre con geany e si vede chiaramente che è roba per windows.
Non vedo nessun altro file che si chiami Pyrogenesis.
Ho provato a disinstallare e poi reinstallare boost.
Il risultato della compilazione resta identico.
Ma non è che è sbagliato il pacchetto scaricato di 0ad?
Cioè, non è che il pacchetto scaricato è buono per windows e non per Linux?