Facebook games wont play on 64-bit; ok on 32-bit

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zaen
Posts: 48
Joined: 6. Mar 2010, 11:01

Facebook games wont play on 64-bit; ok on 32-bit

Post by zaen »

Hi,

I discovered that we could not play Facebook games on my 64-bit Salix installation in the laptop. The game would load and then freeze. Mouse control became intermittent.

I removed the 64-bit Salix and installed the 32-bit version. Facebook games load and play without issues.

Is there a fix for Flash games like the one on Facebook for 64-bit versions?

Thanks.
Shador
Posts: 1295
Joined: 11. Jun 2009, 14:04
Location: Bavaria

Re: Facebook games wont play on 64-bit; ok on 32-bit

Post by Shador »

I myself experienced this problem on one site (http://anthraxen.mybrute.com), too. Firefox and any other browser would segfault when navigation that page. Initial loading would work fine.
However, as it worked on my 32bit installation and I didn't feel like fiddling with different flash versions (it's most probably a flash bug), I didn't try hard to find a solution.
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damNageHack
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Joined: 24. Sep 2009, 17:07

Re: Facebook games wont play on 64-bit; ok on 32-bit

Post by damNageHack »

Tried the brand-new Firefox 3.7 alpha2? Just kidding, SCNR.
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thenktor
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Re: Facebook games wont play on 64-bit; ok on 32-bit

Post by thenktor »

Solution: Don't play Flash games :mrgreen: :P SCNR
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Shador
Posts: 1295
Joined: 11. Jun 2009, 14:04
Location: Bavaria

Re: Facebook games wont play on 64-bit; ok on 32-bit

Post by Shador »

Solution: Force thenktor to rewrite all flash content in some superior, properly working language. :P :mrgreen:
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damNageHack
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Joined: 24. Sep 2009, 17:07

Re: Facebook games wont play on 64-bit; ok on 32-bit

Post by damNageHack »

http://blogs.computerworld.com/64_bit_l ... ingly_good

SCNR :lol:

What about this? http://www.gnu.org/software/gnash/
README wrote:Gnash can use different multimedia back-ends for sound and/or video:

--enable-media=GST Gstreamer (default)
or --enable-media=ffmpeg Ffmpeg/SDL

In some countries, the codecs needed to display audio and video are patented.
The ffmpeg library implements these codecs. If you link them directly into
Gnash, you will create an executable which contains patented software and
requires a license for redistribution in those countries. If, instead,
you build using gstreamer, the user installs the codecs of their choice.
Last edited by damNageHack on 7. Mar 2010, 19:52, edited 2 times in total.
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This is the oppinion of the author, it does not force you to share and is signed automatically.
You are free to keep them all errors for your own. Linux is the best game I ever played.
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gapan
Salix Wizard
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Joined: 6. Jun 2009, 17:40

Re: Facebook games wont play on 64-bit; ok on 32-bit

Post by gapan »

It is definitely a problem with the 64bit flash implementation, which is definitely 100% adobe's fault and responsibility.
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damNageHack
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Joined: 24. Sep 2009, 17:07

Re: Facebook games wont play on 64-bit; ok on 32-bit

Post by damNageHack »

@ zaen

Which browser do you use?
[ ] Firefox
[ ] Konqueror
[ ] other

Which Window Manager used?
[ ] GTK/XFCE
[ ] KDE
[ ] other

(please set [x] for your choice)
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This is the oppinion of the author, it does not force you to share and is signed automatically.
You are free to keep them all errors for your own. Linux is the best game I ever played.
zaen
Posts: 48
Joined: 6. Mar 2010, 11:01

Re: Facebook games wont play on 64-bit; ok on 32-bit

Post by zaen »

Which browser do you use?
[x] Firefox
[ ] Konqueror
[ ] other

Which Window Manager used?
[x] GTK/XFCE
[ ] KDE
[ ] other
Solution: Don't play Flash games :mrgreen: :P SCNR
I don't. But my family love those silly Facebook games, heheh. My daughter borrowed my laptop so she can play on Facebook, while I install Salix in her desktop but I ended up installing Absolute there, instead (will explain in another thread). I'll just keep the 32-bit Salix version in my laptop which has no issues with Flash games.
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